Keys
1 toggles, 2 up, 3 down
On the numpad, with Num Lock on. No numpad? Settings → Controls, rebind to Z / X / C and forget about it. Steering is your mouse, unchanged.
Guides · Written by players · Updated for 0.9.4b
Runes of Magic is old and it does not explain itself. This is the short version of what took the rest of us months to work out — class pairs, the dual-class trap, and how to get off the ground by Sunday.
Quick answers
I · Day one
Do these in order and you will skip the four mistakes everyone makes.
Not the meta. You get a second class at level 10 and you can change it later for free, so the first pick is nearly reversible. Warrior and Scout are the two most forgiving starts.
They are quick at ×5 and they hand you your first bags. Bag space is the real currency of the first ten levels — there is no shop workaround for it here.
The second class gives you a stat share and its skills at a penalty. Your primary is what you actually play. See the pairs table below before you commit — changing later is free but re-levelling the new class is not.
Six quests, about ninety minutes. It ends with your flight skills. Everything on this server is built assuming you have them, so do not put it off.
II · Classes
Your primary decides what you do. Your secondary decides how long you survive doing it. These are the pairs that work on a ×5 server where you will out-level your gear constantly.
| Primary | Take | Why | Solo |
|---|---|---|---|
| Warrior | Scout | Ranged pull and a real gap closer. The standard answer, and it is standard because it works. | Easy |
| Scout | Rogue | Movement speed and burst. Fragile in the air, devastating on approach. | Medium |
| Rogue | Warrior | The health pool you need to survive one mistake. | Medium |
| Mage | Priest | Heal yourself, never stop killing. Slowest to gear, hardest to kill. | Easy |
| Priest | Mage | The only pair that makes healing bearable while levelling alone. | Easy |
| Knight | Priest | Unkillable, slow. If you want to tank at cap, start here now. | Slow |
| Warden | Scout | Your pet holds, you shoot. Best first character for someone new to the engine. | Easy |
III · Flying
Ten minutes of practice and you will never walk anywhere again. Do that practice somewhere that is not over water.
Keys
On the numpad, with Num Lock on. No numpad? Settings → Controls, rebind to Z / X / C and forget about it. Steering is your mouse, unchanged.
The bar
Climb, descend, hover. One click on climb moves you one step, not forever — that was fixed in 0.9.4. Hover parks you where you are so you can read a map.
The mistake
Toggling off is not landing. It is turning gravity back on. From 400 m that is a decision, not a manoeuvre. Hold descend until you are low, then toggle.
The other mistake
You cannot toggle flight on while in combat. Players learn this at 4% health, once, and then never again.
Passengers
They approve, you ride. You keep your camera and lose your skills. Either of you can end it. Do not end it at 900 m as a joke; it is only funny the first time.
Etiquette
Nobody can click through you. There is no rule about it and there does not need to be one.
IV · Later
None of this matters on day one. All of it matters by day ten.
At ×5 you will outgrow anything below level 45 within a session. Save your tier materials. Gear matters at cap and almost nowhere before it.
Try the build. If it is bad, change it. There is no talent-point economy here to protect.
Your house produces materials while you are offline and it is the cheapest source of upgrade mats in the game. Set it up at level 20 and let it run.
Dailies and events, and nothing else. They cannot be bought. Ten minutes a day compounds into everything you will want at cap.