0.9.4b
10 July 2026Flight
Observers no longer see a ghost of your mount
If you toggled flight off more than about ten units above the ground, everyone else kept
watching your mount hover in its airborne idle, then saw it snap to the terrain a beat later.
The gravity restore was gated on being near the ground, which is exactly the case where the
gate was wrong.
- Gravity now resumes unconditionally when flight is toggled off, at any height.
- Fly-off forces an immediate position send rather than waiting up to 100 ms for the next tick.
- Observed pilots no longer have their facing rewritten each frame — the yaw shiver on distant flyers is gone.
0.9.4
28 June 2026UI
The airborne bar stops when you stop clicking
Clicking climb on the contextual bar started a climb with no way to end it, because
a mouse click on a skill button produces no release event to listen for. Held keys were never
affected.
- Climb and descend from the bar are now one step per click, over 0.35 s.
- Hover hold added to the bar — parks you at your current altitude with nothing held.
- The bar now hides the instant you land instead of lingering for a frame.
0.9.3
14 June 2026Realm
Passengers stopped being killed by the anti-cheat
Riding on someone else's mount read as movement you could not possibly have made,
so the realm disconnected you with a death. It had been doing this since passengers shipped.
- Movement validation recognises an attached rider and checks the pilot's movement instead.
- Mount ownership is recorded on attach and cleared on dismount.
- Deaths caused by this bug between 0.9.0 and 0.9.3 have had their durability loss refunded.
0.9.2
31 May 2026Flight
Climbing looks like climbing
Altitude changes arrived as a step function on other clients: you were at 40 m, then
you were at 55 m, with nothing in between.
- Receiving clients now interpolate height at constant velocity, paired to the send interval.
- Airborne position sends throttled to 10 Hz. Unthrottled sends were flooding the movement channel and freezing clients in busy zones.
- Fixed a position-correction loop that could lock a flying player's apparent position for several seconds.
0.9.1
17 May 2026Camera
The camera stays where you put it
Entering flight locked the camera behind the character and refused to let go.
- Facing is only written while you are actively steering, so free-look survives a toggle.
- Right-mouse look works in the air exactly as it does on the ground.
0.9.0
2 May 2026Major
Flight, for everyone
The first build where flight was on for the whole realm rather than for testers.
- Numpad 1/2/3 toggle, climb, descend. Ceiling set at 1,200 m in the open world, 60 m in cities.
- Hollow Vault quest chain added at level 15; flight granted on completion, not sold.
- Flight disabled in dungeons, arena, and siege.
- Two-seat flight mounts added.
- Known issue at ship: passengers were killed by the anti-cheat. Fixed in 0.9.3.
0.8.4
12 April 2026Rolled back
Withdrawn after 40 minutes
This build disabled the physics system to achieve zero gravity, which also turned off
the animation pump — every character in the realm slid around in a T-pose. We rolled back to
0.8.3 and took two weeks. The right fix was to zero the fall force and leave physics running.
- Nothing from 0.8.4 reached live for longer than 40 minutes. No character data was affected.